Project GLUTT APK

Download Project GLUTT APK for Android 2024

App By:
Draconicsynax
Version:
0.6.1 ALPHA for Android
Updated On:
Feb 23, 2023
Size:
48.5 MB
Required Android:
Android 5.0+
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Table of Contents (Show)

This game's main hosting will soon be transferred to Itch.io, a website devoted to sharing independent games!

I can update the game more easily and make older versions of the game available for download thanks to Itch's improved capabilities. Also, this forum page may go idle or be archived to lessen the workload on me. For the most recent information, sign up for Discord in the interim. Soon I'll make a more official declaration.

What are the advantages of becoming a patron?

Around 650 frames of animation for the player character alone have took me more than 500 hours to create. Several hundred more hours were spent writing the game's code to get it to the alpha version it is in now (v0.6.1 at the time this page was launched). I'd like to be able to hire artists and animators to assist with the game's construction because I've been fortunate enough to have a composer and a few peers help with parts of it! Without that, I could devote more time to creating this game and less time to earning a normal job thanks to the funding from a Patreon page. I need to make a disclaimer: My studies will always come first for me, at least for the remainder of this academic year. As game design and animation are my majors, I can definitely devote that time to raising the game's overall quality. I'll be able to give Project G.L.U.T.T. my full focus once I've also finished my degree.

What is the purpose of the game?

The game mechanics need to be fleshed out first, with the inclusion of correct movement momentum, melee fighting, enhanced stealth, and a reworked vore system that is far more adaptable and helpful. Once the main mechanics are figured out, I also plan to incorporate an upgrading system for player weapons as well as perks and abilities. That will be followed by the creation of several more adversaries, power-ups, and stages. I would polish what is already there and, more crucially, add a full story campaign in preparation for a full 1.0 release on a platform like Steam, depending on the current condition of the game and the support for it.