Features include: -
- Software rendering, OpenGL, and Vulkan (preferred).
- True colour (24-bit) rendering, texture filtering, and upscaling in hardware renderers
- Games that enable widescreen rendering (no stretching!)
- PGXP for depth buffer emulation, geometry accuracy, and texture correction (fixes texture "wobble"/polygon fighting).
- filtering for adaptive downsampling
- PAL games that support 60 frames per second